Dec 01, 2005, 10:12 AM // 10:12
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#21
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Academy Page
Join Date: Oct 2005
Location: Sweden
Guild: SWAC (30+ Swedish Adults Club)
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About the bonus
Lighting the beacons will simply draw the attention of the Mursaat from the areas surrounding the keep, thus making them focus on attacking you instead of the poor dwarves in the neighborhood.
More troops will come see you this way, but it seems no big deal to take these extra Mursaat on. A focused team with one leader playing together will make the bonus.
/Gwon
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Dec 01, 2005, 10:18 AM // 10:18
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#22
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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I found all this mission needs is a single leader, people are willing to follow orders and lately you need to kill mobs in the right order.
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Dec 01, 2005, 11:02 AM // 11:02
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#23
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Quote:
Originally Posted by Tsukiyomi
How are necromancers and mesmers supposed to beat this mission?
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Are you serious with this question? By playing intelligently, that's how!
My first character is a Mesmer, and my first time beating Thunderkeep Mission was with this Mesmer, and that was with a group consisting only of henchÃes. I tried the mission a few times before that with PUG groups with my Mesmer, but failed due to the usual problem of people not working together and not agreeing on a strategy.
So by the time I did it with an all henchy group, I at least knew where the pitfalls were.
Play patiently, play tactfully, play intelligently and you will do ok.
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Dec 01, 2005, 11:17 AM // 11:17
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#24
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Necros do this mission with henchmen just fine. No special strategies.
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Dec 01, 2005, 12:35 PM // 12:35
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#25
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Krytan Explorer
Join Date: Jul 2005
Location: Florida
Guild: Vandal Hearts [VH]
Profession: R/Mo
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2 other suggestions
1. BONUS - there is a way to work your way around before entering the keep and killing the mursaat/jade before lighting the torches, hence you get the bonus for killing the same amount of enemies
2. The END - another way to defeat the enemies is to have a stance warrior 'HOLD' A TORCH (NOT LIGHT) because almost all the enemies target the torch carrier so it is easy to have the monks mostly only healing one person. Once the enemies target the warrior, keep defense/stance skills up and he can join the attack. Pick up the torch for the next group, etc...
Good Luck
Bilbo
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Dec 01, 2005, 12:41 PM // 12:41
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#26
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Ascalonian Squire
Join Date: Oct 2005
Guild: Vox Machina
Profession: Mo/
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Thunderhead is not that hard. Spend some time before the mission and talk to the other players of the group. If your group stays together the mission will be easy. I've done it reliably by camping the king and ignoring the catapaults. The mission can be completed even when you have a leaver :/ or somebody uninfused(lol)
I've failed a bunch of times because people just won't listen. They run all over the damn place, die in all corners of the damn fort, and scream "Heal me!" and then "res me!" I blame myself for joining those groups.
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Dec 01, 2005, 01:48 PM // 13:48
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#27
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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THK is hard not because of the mobs in the mission - its because PUGs suck.
You have 8 people that think they know whats best and you end up getting nothing done, because everyone is off doing their own thing.
Truth any..basically ANY group can beat it (you dont need 2 warriors, 2 monks, 2 nukers, etc etc..the default group) and you dont even need to use the catapults.
1 human monk is even enough..Mhelno FTW.
As long as you got the people doing what they were planned on doing - its all good.
I ended up beating it no problem when a got 2 friends to help, and the rest were random "LFG"ers. One was not even lvl20.
I was Practiced/choking ranger, a blood/curses necro friend (blood ritual, well of blood, and Spiteful Spirit are his main things), and a boon protection monk. The rest were like..a few normal warriors, a ranger we had convert to a trapper, a lower lvl ele, and the first random LFGing monk we say (mhelno would have worked).
my friend necro was a surprising treat. Some of those bosses drop good when under spite.
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Dec 01, 2005, 02:04 PM // 14:04
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#28
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Krytan Explorer
Join Date: Jun 2005
Guild: The Wandering Gits
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Thunderhead isn't hard, but it takes some teamwork.
This is why so many people have so many problems....
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Dec 01, 2005, 03:27 PM // 15:27
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#29
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Ancient Windbreaker
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I've done this mission more times than I can count. Attempts (and failures) getting my own characters through and helping others.
There is no secret or best way to do it. All you need is a team that has and follows a plan. All my failures were from groups that wouldn't follow a set plan. All my successes were groups that were organized and followed the plan. Different plans, but they work if everyone is on the same page.
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Dec 01, 2005, 07:05 PM // 19:05
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#30
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Do NOT forget the value of a good mesmer in here!
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Dec 01, 2005, 07:38 PM // 19:38
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#31
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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I'm sure there are a few good threads in Tyrian Explorers League about THK that are more current then this one, so this didn't need to be resurrected. Closed.
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