Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Dec 01, 2005, 10:12 AM // 10:12   #21
Academy Page
 
Join Date: Oct 2005
Location: Sweden
Guild: SWAC (30+ Swedish Adults Club)
Advertisement

Disable Ads
Default About the bonus

Lighting the beacons will simply draw the attention of the Mursaat from the areas surrounding the keep, thus making them focus on attacking you instead of the poor dwarves in the neighborhood.

More troops will come see you this way, but it seems no big deal to take these extra Mursaat on. A focused team with one leader playing together will make the bonus.

/Gwon
Gwondolas Marillion is offline  
Old Dec 01, 2005, 10:18 AM // 10:18   #22
The Humanoid Typhoon
 
RTSFirebat's Avatar
 
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

I found all this mission needs is a single leader, people are willing to follow orders and lately you need to kill mobs in the right order.
RTSFirebat is offline  
Old Dec 01, 2005, 11:02 AM // 11:02   #23
Wilds Pathfinder
 
coolsti's Avatar
 
Join Date: Jul 2005
Location: Denmark
Default

Quote:
Originally Posted by Tsukiyomi
How are necromancers and mesmers supposed to beat this mission?
Are you serious with this question? By playing intelligently, that's how!

My first character is a Mesmer, and my first time beating Thunderkeep Mission was with this Mesmer, and that was with a group consisting only of henchíes. I tried the mission a few times before that with PUG groups with my Mesmer, but failed due to the usual problem of people not working together and not agreeing on a strategy.

So by the time I did it with an all henchy group, I at least knew where the pitfalls were.

Play patiently, play tactfully, play intelligently and you will do ok.
coolsti is offline  
Old Dec 01, 2005, 11:17 AM // 11:17   #24
Pre-Searing Vanquisher
 
Vilaptca's Avatar
 
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
Default

Necros do this mission with henchmen just fine. No special strategies.
Vilaptca is offline  
Old Dec 01, 2005, 12:35 PM // 12:35   #25
Krytan Explorer
 
Join Date: Jul 2005
Location: Florida
Guild: Vandal Hearts [VH]
Profession: R/Mo
Default 2 other suggestions

1. BONUS - there is a way to work your way around before entering the keep and killing the mursaat/jade before lighting the torches, hence you get the bonus for killing the same amount of enemies

2. The END - another way to defeat the enemies is to have a stance warrior 'HOLD' A TORCH (NOT LIGHT) because almost all the enemies target the torch carrier so it is easy to have the monks mostly only healing one person. Once the enemies target the warrior, keep defense/stance skills up and he can join the attack. Pick up the torch for the next group, etc...

Good Luck

Bilbo
hobbitshd is offline  
Old Dec 01, 2005, 12:41 PM // 12:41   #26
Ascalonian Squire
 
Wrath's Avatar
 
Join Date: Oct 2005
Guild: Vox Machina
Profession: Mo/
Default

Thunderhead is not that hard. Spend some time before the mission and talk to the other players of the group. If your group stays together the mission will be easy. I've done it reliably by camping the king and ignoring the catapaults. The mission can be completed even when you have a leaver :/ or somebody uninfused(lol)

I've failed a bunch of times because people just won't listen. They run all over the damn place, die in all corners of the damn fort, and scream "Heal me!" and then "res me!" I blame myself for joining those groups.
Wrath is offline  
Old Dec 01, 2005, 01:48 PM // 13:48   #27
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

THK is hard not because of the mobs in the mission - its because PUGs suck.

You have 8 people that think they know whats best and you end up getting nothing done, because everyone is off doing their own thing.

Truth any..basically ANY group can beat it (you dont need 2 warriors, 2 monks, 2 nukers, etc etc..the default group) and you dont even need to use the catapults.

1 human monk is even enough..Mhelno FTW.

As long as you got the people doing what they were planned on doing - its all good.

I ended up beating it no problem when a got 2 friends to help, and the rest were random "LFG"ers. One was not even lvl20.

I was Practiced/choking ranger, a blood/curses necro friend (blood ritual, well of blood, and Spiteful Spirit are his main things), and a boon protection monk. The rest were like..a few normal warriors, a ranger we had convert to a trapper, a lower lvl ele, and the first random LFGing monk we say (mhelno would have worked).

my friend necro was a surprising treat. Some of those bosses drop good when under spite.
Former Ruling is offline  
Old Dec 01, 2005, 02:04 PM // 14:04   #28
Krytan Explorer
 
Join Date: Jun 2005
Guild: The Wandering Gits
Default

Thunderhead isn't hard, but it takes some teamwork.

This is why so many people have so many problems....
Damon Windwalker is offline  
Old Dec 01, 2005, 03:27 PM // 15:27   #29
Ancient Windbreaker
 
quickmonty's Avatar
 
Join Date: May 2005
Default

I've done this mission more times than I can count. Attempts (and failures) getting my own characters through and helping others.

There is no secret or best way to do it. All you need is a team that has and follows a plan. All my failures were from groups that wouldn't follow a set plan. All my successes were groups that were organized and followed the plan. Different plans, but they work if everyone is on the same page.
quickmonty is offline  
Old Dec 01, 2005, 07:05 PM // 19:05   #30
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

Do NOT forget the value of a good mesmer in here!
MSecorsky is offline  
Old Dec 01, 2005, 07:38 PM // 19:38   #31
Teenager with attitude
 
Savio's Avatar
 
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
Default

I'm sure there are a few good threads in Tyrian Explorers League about THK that are more current then this one, so this didn't need to be resurrected. Closed.
Savio is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
N19h7m4r3 Screenshot Exposition 14 Jan 24, 2006 11:46 PM // 23:46
Thunderhead Keep = Easy Omnidragon42 Explorer's League 35 Dec 20, 2005 03:22 PM // 15:22
ether Questions & Answers 17 Aug 16, 2005 12:29 AM // 00:29
Xiombarg Sardelac Sanitarium 2 Aug 15, 2005 10:50 AM // 10:50
bioxeed The Riverside Inn 11 Jul 13, 2005 02:17 AM // 02:17


All times are GMT. The time now is 05:09 PM // 17:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("